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Beyond Nen Beginner Guide: Your First Two Hours

Start Beyond Nen the right way: finish the tutorial, farm the mission board, pick a weapon, reach level 10 and claim your spins before rolling.

11/14/2026 Wave 1 Beyond Nen Codes editorial team Last updated: 11/14/2026 5 min read
Beyond Nen Beginner Guide: Your First Two Hours

FAQ

What should I do first in Beyond Nen?
Finish the tutorial on Whale Island, then unlock and farm the mission board. Take the quickest mission on offer, such as a Brawler job, and repeat it rather than travelling between slow objectives.
Which starter weapon is better, sword or bat?
Neither is strictly better — each carries its own skill list, so pick the one whose attacks you enjoy controlling. The sword route starts with the Archive Sword and the bat route with Jager's Bat.
Should I spend stat points immediately?
Hold them until your weapon is settled. Weapon skills differ per type and later weapon types arrive through schematics, so early points spent blind are the most expensive mistake available.
When do I unlock Nen?
Sources split between two routes: reaching level 10 and talking to the Librarian in Port Town, or completing the Hunter Exam for the Hunter License and then following the Nen questline through Rohan. Plan for both — the exam is the safer long-term goal.

The first hour, in order

Beyond Nen opens on Whale Island, and the opening loop is deliberately narrow: tutorial, mission board, weapon, spins. If you follow the order below you will be level 10 and combat-ready well before you need a build.

  1. Finish the tutorial. Do not skip dialogue prompts — the tutorial explains the interfaces you will use for the next hundred hours, and one guide reports extra spins as a completion reward.
  2. Unlock the mission board. Starter quests open it. From then on it is your main level source.
  3. Farm the quickest mission. Forest Brawler and Cave Brawler style jobs are short and repeatable from the board. Repeat one instead of chain-travelling between slow objectives.
  4. Pick a starter weapon when the quest offers it — sword (Archive Sword) or bat (Jager’s Bat).
  5. Claim every code before you spend a single spin. Nine codes were live on 14 November 2026; see the codes page.
  6. Reach level 10, then talk to the Librarian in Port Town, and start working toward the Hunter Exam.

Keeping the quest tracker open with P removes most of the early wandering. The full key list is on the controls page.

Levels come from repetition, not exploration

The board is the whole early game. Its jobs are short, they pay experience on completion, and it lets you repeat a job immediately. Two habits make the most of that:

  • Pick the fastest job you can clear without dying. Travel time is the hidden cost; a boring in-town job beats a scenic cross-map one.
  • Re-roll only when the board offers nothing short. Otherwise stay in the loop.

There is no published experience table, so treat any specific “best level farm” claim — including this one — as a pattern rather than a formula. The pattern is: short jobs, repeated, beat long jobs once.

Weapons: pick one and commit

The starter choice is permanent in the sense that matters: each weapon type carries its own skill list, so your points and practice only pay off if you stay with the family you chose.

Starter Starting weapon What the choice means
Sword Archive Sword Slashing combos; the most standard early route
Bat Jager’s Bat Blunt, slower swings; different skill list from the sword

Later weapon families — gauntlets and snipers among them — are reported to arrive through schematics rather than the starter quest. Because of that, hold your stat points until your weapon is locked in. That advice is from one early guide and is not a tested optimum, but the logic is sound: a point spent on a weapon you abandon is a point you cannot refund.

Spins, races and lineages: the first real decision

Your character’s identity is rolled, not chosen:

  • Lineage — a twenty-entry pool with rarities from Mythical down to Common. Zoldyck sits at roughly 0.1%; the five Common lineages are 50% each. Perks are passive bonuses, and the lineage questline unlocks extra attributes at level 30.
  • Race — five options: Celestial (about 1%), Cyborg (about 4%), Cat (about 10%), Rabbit (about 25%) and Human (about 60%).

Both come from spins, and both can be rerolled. Do not panic-reroll a Common result on day one. Read the lineage list and the race overview first, then decide what is worth your stack. Reset Orbs from RANKED! and RELEASE! exist precisely so you can undo a roll that turned out worse than the one you had.

The road to Nen

Two routes are documented and they disagree:

  • Level 10 + Librarian. Reach level 10, speak to the Librarian in Port Town, and the Nen questline opens.
  • Hunter Exam first. Take the four-stage exam, win the license, and follow the Nen route that way — the official game description ties Nen progression to the Hunter license.

The safe plan is to do both: hit level 10, start the exam, and take whichever Nen route opens first. The how to get Nen guide covers both paths, the Meditation Mat step, and what Rohan does. Once you have an ability, the Nen types overview explains what the five affinities actually change.

What to ignore for now

  • Rerolling for a mythical. The odds are published and brutal; a 0.1% roll is not a plan.
  • Copying a tier list. Rankings are opinions about builds you cannot yet run. Get one weapon trained and one ability unlocked first.
  • Buying passes to skip the opening. Nothing in the first two hours is gated behind Robux.

Beyond Nen beginner guide — how to get Nen, level fast and spend spins

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